UNIT
I
JAVASCRIPT
1.1
Introduction
JavaScript is:
- JavaScript
is a lightweight, interpreted programming language
- Designed
for creating network-centric applications
- Complementary
to and integrated with Java
- Complementary
to and integrated with HTML
- Open
and cross-platform
Client-side
JavaScript:
Client-side JavaScript is the most common form
of the language. The script should be included in or referenced by an HTML
document for the code to be interpreted by the browser.
Advantages of JavaScript:
The merits of using JavaScript are:
·
Less server
interaction: You can validate
user input before sending the page off to the server. This saves server
traffic, which means less load on your server.
·
Immediate feedback
to the visitors: They don't have to
wait for a page reload to see if they have forgotten to enter something.
·
Increased
interactivity: You can create
interfaces that react when the user hovers over them with a mouse or activates
them via the keyboard.
·
Richer interfaces: You can use JavaScript to include such items as
drag-and-drop components and sliders to give a Rich Interface to your site
visitors.
Limitations with JavaScript:
We can not treat JavaScript as a
full fledged programming language. It lacks the following important features:
·
Client-side JavaScript
does not allow the reading or writing of files. This has been kept for security
reason.
·
JavaScript can not be
used for Networking applications because there is no such support available.
·
JavaScript doesn't
have any multithreading or multiprocess capabilities.
Once again, JavaScript is a
lightweight, interpreted programming language that allows you to build
interactivity into otherwise static HTML pages.
JavaScript Syntax
A
JavaScript consists of JavaScript statements that are placed within the
<script>... </script> HTML tags in a web page.
So simple syntax of your JavaScript will be as
follows
<script ...>
JavaScript code
</script>
|
The script tag takes two important attributes:
- language: This attribute specifies
what scripting language you are using. Typically, its value will be javascript.
Although recent versions of HTML (and XHTML, its successor) have phased
out the use of this attribute.
- type: This attribute is what is now recommended to
indicate the scripting language in use and its value should be set
to "text/javascript".
<script language="javascript" type="text/javascript">
JavaScript code
</script>
Example:
<html>
<body>
<script language="javascript"
type="text/javascript">
<!--
document.write("Hello World!")
//-->
</script> </body>
</html>
Whitespace and Line Breaks:
JavaScript ignores spaces, tabs, and newlines that appear in JavaScript
programs.
Semicolons are Optional:
Simple statements in JavaScript are generally followed by a semicolon
character, just as they are in C, C++, and Java.
<script language="javascript" type="text/javascript">
<!--
var1 = 10
var2 = 20
//-->
</script>
But when formatted in a single line as follows,
the semicolons are required:
<script
language="javascript" type="text/javascript">
<!--
var1 = 10; var2 = 20;
//-->
</script>
|
Case
Sensitivity:
JavaScript is a
case-sensitive language. This means that language keywords, variables, function
names, and any other identifiers must always be typed with a consistent
capitalization of letters.
So identifiers Time, TIme and TIME will
have different meanings in JavaScript.
Comments in JavaScript:
JavaScript
supports both C-style and C++-style comments, Thus:
·
Any text between a //
and the end of a line is treated as a comment and is ignored by JavaScript.
·
Any text between the
characters /* and */ is treated as a comment. This may span multiple lines.
·
JavaScript also
recognizes the HTML comment opening sequence <!--. JavaScript treats this as
a single-line comment, just as it does the // comment.
·
The HTML comment
closing sequence --> is not recognized by JavaScript so it should be written
as //-->.
Example:
<script language="javascript" type="text/javascript">
<!--
// This is a comment. It is similar to comments in C++
/*
* This is a multiline comment in JavaScript
* It is very similar to comments in C Programming
*/
//-->
</script>
|
JAVA Enabling
JavaScript
in Internet Explorer:
Here are simple steps to turn on or turn off
JavaScript in your Internet Explorer:
- Follow Tools->
Internet Options from the menu
- Select Security tab
from the dialog box
- Click
the Custom Level button
- Scroll
down till you find Scripting option
- Select Enable radio
button under Active scripting
- Finally
click OK and come out
To disable JavaScript support in your Internet
Explorer, you need to select Disable radio button under Active
scripting.
JavaScript
in Firefox:
Here are simple steps to turn on or turn off
JavaScript in your Firefox:
- Follow Tools->
Options
from
the menu
- Select Content option
from the dialog box
- Select Enable
JavaScript checkbox
- Finally
click OK and come out
To disable JavaScript support in your Firefox,
you should not select Enable JavaScript checkbox.
JavaScript
in Opera:
Here are simple steps to turn on or turn off
JavaScript in your Opera:
- Follow Tools->
Preferences
from
the menu
- Select Advanced option
from the dialog box
- Select Content from
the listed items
- Select Enable
JavaScript checkbox
- Finally
click OK and come out
To disable JavaScript support in your Opera, you
should not select Enable JavaScript checkbox.
Warning
for Non-JavaScript Browsers:
If you have to do something important using
JavaScript then you can display a warning message to the user using
<noscript> tags.
You can add a noscript block
immediately after the script block as follows:
<html>
<body>
<script language="javascript"
type="text/javascript">
<!--
document.write("Hello World!")
//-->
</script>
<noscript>
Sorry...JavaScript is
needed to go ahead.
</noscript>
</body>
</html>
|
Now, if user's browser does not support
JavaScript or JavaScript is not enabled then message from </noscript>
will be displayed on the screen.
JavaScript Placement in HTML File
There is a flexibility given to
include JavaScript code anywhere in an HTML document. But there are following
most preferred ways to include JavaScript in your HTML file.
·
Script in
<head>...</head> section.
·
Script in
<body>...</body> section.
·
Script in
<body>...</body> and <head>...</head> sections.
·
Script in and external
file and then include in <head>...</head> section.
<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<input type="button" onclick="sayHello()" value="Say Hello" />
</body>
</html>
JavaScript in <body>...</body> section:
If you need a script to run as the
page loads so that the script generates content in the page, the script goes in
the <body> portion of the document. In this case you would not have any
function defined using JavaScript:
<html>
<head>
</head>
<body>
<script type="text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<p>This is web page body </p>
</body>
</html>
|
This will produce following result:
Advertisements
Hello World
This is web page body
|
JavaScript in <body> and <head> sections:
You can put your JavaScript code in
<head> and <body> section altogether as follows:
<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<script type="text/javascript">
<!--
document.write("Hello World")
//-->
</script>
<input type="button" onclick="sayHello()" value="Say Hello" />
</body>
</html>
|
This will produce following result:
Advertisements
Hello World
|
JavaScript in External File :
You are not restricted to be
maintaining identical code in multiple HTML files. The script tag provides a
mechanism to allow you to store JavaScript in an external file and then include
it into your HTML files.
Here is an example to show how you
can include an external JavaScript file in your HTML code using script tag and its src attribute:
<html>
<head>
<script type="text/javascript" src="filename.js" ></script>
</head>
<body>
.......
</body>
</html>
|
To use JavaScript from an external
file source, you need to write your all JavaScript source code in a simple text
file with extension ".js" and then include that file as shown above.
For example, you can keep following
content in filename.js file and then you can use sayHellofunction in
your HTML file after including filename.js file:
function sayHello() {
alert("Hello World")
}
|
1.2 JavaScript Variables and DataTypes
1.2.1
JavaScript DataTypes:
One of the most fundamental characteristics of a
programming language is the set of data types it supports. These are the type
of values that can be represented and manipulated in a programming language.
JavaScript allows you to work with three
primitive data types:
- Numbers
eg. 123, 120.50 etc.
- Strings
of text e.g. "This text string" etc.
- Boolean
e.g. true or false.
JavaScript also defines two trivial data
types, null and undefined, each of which defines
only a single value.
In addition to these primitive data types,
JavaScript supports a composite data type known asobject. We will see an
object detail in a separate chapter.
1.2.2
JavaScript Variables:
Like many other programming languages,
JavaScript has variables. Variables can be thought of as named containers. You
can place data into these containers and then refer to the data simply by
naming the container.
Before you use a variable in a JavaScript
program, you must declare it. Variables are declared with the var keyword
as follows:
<script type="text/javascript">
<!--
var money;
var name;
//-->
</script>
|
You can also declare multiple variables with the
same var keyword as follows:
<script
type="text/javascript">
<!--
var money, name;
//-->
</script>
|
Storing a value in a variable is called variable
initialization. For another variable you can assign a value the time of
initialization as follows:
<script type="text/javascript">
<!--
var name = "Ali";
var money;
money = 2000.50;
//-->
</script>
|
JavaScript is untyped language.
This means that a JavaScript variable can hold a value of any data type.
JavaScript
Variable Scope:
JavaScript variable will have only two scopes.
- Global
Variables: A
global variable has global scope which means it is defined everywhere in
your JavaScript code.
- Local
Variables: A
local variable will be visible only within a function where it is defined.
Function parameters are always local to that function.
Within the body of a function, a local variable
takes precedence over a global variable with the same name. If you declare a
local variable or function parameter with the same name as a global variable,
you effectively hide the global variable. Following example explains it:
<script type="text/javascript">
<!--
var myVar = "global"; // Declare a global variable
function checkscope( ) {
var myVar =
"local"; // Declare a local
variable
document.write(myVar);
}
//-->
</script>
|
This produces the following result:
JavaScript
Variable Names:
While naming your variables in JavaScript keep
following rules in mind.
- You
should not use any of the JavaScript reserved keyword as variable name.
These keywords are mentioned in the next section. For example, break or boolean variable
names are not valid.
- JavaScript
variable names should not start with a numeral (0-9). They must begin with
a letter or the underscore character. For example, 123test is
an invalid variable name but_123test is a valid one.
- JavaScript
variable names are case sensitive. For example, Name and name are
two different variables.
JavaScript
Reserved Words:
The following are reserved words in JavaScript.
They cannot be used as JavaScript variables, functions, methods, loop labels, or
any object names.
abstract
boolean
break
byte
case
catch
char
class
const
continue
debugger
default
delete
do
double
|
else
enum
export
extends
false
final
finally
float
for
function
goto
if
implements
import
in
|
instanceof
int
interface
long
native
new
null
package
private
protected
public
return
short
static
super
|
switch
synchronized
this
throw
throws
transient
true
try
typeof
var
void
volatile
while
with
|
1.3 JavaScript Operators
Simple answer can be given using
expression 4 + 5 is equal to 9.
Here 4 and 5 are called operands and + is called operator. JavaScript language
supports following type of operators.
·
Arithmetic Operators
·
Comparision Operators
·
Logical (or
Relational) Operators
·
Assignment Operators
·
Conditional (or
ternary) Operators
The Arithmatic Operators:
There are following arithmatic
operators supported by JavaScript language:
Assume variable A holds 10 and
variable B holds 20 then:
Operator
|
Description
|
Example
|
+
|
Adds two
operands
|
A + B
will give 30
|
-
|
Subtracts
second operand from the first
|
A - B
will give -10
|
*
|
Multiply
both operands
|
A * B
will give 200
|
/
|
Divide
numerator by denumerator
|
B / A
will give 2
|
%
|
Modulus
Operator and remainder of after an integer division
|
B % A
will give 0
|
++
|
Increment
operator, increases integer value by one
|
A++ will
give 11
|
--
|
Decrement
operator, decreases integer value by one
|
A-- will
give 9
|
The Comparison Operators:
There are following comparison
operators supported by JavaScript language
Assume variable A holds 10 and
variable B holds 20 then:
Operator
|
Description
|
Example
|
==
|
Checks if
the value of two operands are equal or not, if yes then condition becomes
true.
|
(A == B)
is not true.
|
!=
|
Checks if
the value of two operands are equal or not, if values are not equal then
condition becomes true.
|
(A != B) is
true.
|
>
|
Checks if
the value of left operand is greater than the value of right operand, if yes
then condition becomes true.
|
(A >
B) is not true.
|
<
|
Checks if
the value of left operand is less than the value of right operand, if yes
then condition becomes true.
|
(A <
B) is true.
|
>=
|
Checks if
the value of left operand is greater than or equal to the value of right
operand, if yes then condition becomes true.
|
(A >=
B) is not true.
|
<=
|
Checks if
the value of left operand is less than or equal to the value of right
operand, if yes then condition becomes true.
|
(A <=
B) is true.
|
The Logical Operators:
There are following logical
operators supported by JavaScript language
Assume variable A
holds 10 and variable B holds 20 then:
Operator
|
Description
|
Example
|
&&
|
Called Logical AND operator. If both the operands are non zero
then then condition becomes true.
|
(A && B) is true.
|
||
|
Called Logical OR Operator. If any of the two operands are non
zero then then condition becomes true.
|
(A || B) is true.
|
!
|
Called Logical NOT Operator. Use to reverses the logical state
of its operand. If a condition is true then Logical NOT operator will make
false.
|
!(A && B) is false.
|
The Bitwise Operators:
There are following bitwise
operators supported by JavaScript language
Assume variable A holds 2 and
variable B holds 3 then:
Operator
|
Description
|
Example
|
&
|
Called Bitwise AND operator. It performs a Boolean AND operation
on each bit of its integer arguments.
|
(A & B) is 2 .
|
|
|
Called Bitwise OR Operator. It performs a Boolean OR operation
on each bit of its integer arguments.
|
(A | B) is 3.
|
^
|
Called Bitwise XOR Operator. It performs a Boolean exclusive OR
operation on each bit of its integer arguments. Exclusive OR means that
either operand one is true or operand two is true, but not both.
|
(A ^ B) is 1.
|
~
|
Called Bitwise NOT Operator. It is a is a unary operator and
operates by reversing all bits in the operand.
|
(~B) is -4 .
|
<<
|
Called Bitwise Shift Left Operator. It moves all bits in its
first operand to the left by the number of places specified in the second
operand. New bits are filled with zeros. Shifting a value left by one
position is equivalent to multiplying by 2, shifting two positions is
equivalent to multiplying by 4, etc.
|
(A << 1) is 4.
|
>>
|
Called Bitwise Shift Right with Sign Operator. It moves all bits
in its first operand to the right by the number of places specified in the
second operand. The bits filled in on the left depend on the sign bit of the
original operand, in order to preserve the sign of the result. If the first
operand is positive, the result has zeros placed in the high bits; if the
first operand is negative, the result has ones placed in the high bits.
Shifting a value right one place is equivalent to dividing by 2 (discarding
the remainder), shifting right two places is equivalent to integer division
by 4, and so on.
|
(A >> 1) is 1.
|
>>>
|
Called Bitwise Shift Right with Zero Operator. This operator is
just like the >> operator, except that the bits shifted in on the left
are always zero,
|
(A >>> 1) is 1.
|
The Assignment Operators:
There are following assignment
operators supported by JavaScript language:
Operator
|
Description
|
Example
|
=
|
Simple
assignment operator, Assigns values from right side operands to left side
operand
|
C = A + B
will assigne value of A + B into C
|
+=
|
Add AND
assignment operator, It adds right operand to the left operand and assign the
result to left operand
|
C += A is
equivalent to C = C + A
|
-=
|
Subtract
AND assignment operator, It subtracts right operand from the left operand and
assign the result to left operand
|
C -= A is
equivalent to C = C - A
|
*=
|
Multiply
AND assignment operator, It multiplies right operand with the left operand
and assign the result to left operand
|
C *= A is
equivalent to C = C * A
|
/=
|
Divide
AND assignment operator, It divides left operand with the right operand and
assign the result to left operand
|
C /= A is
equivalent to C = C / A
|
%=
|
Modulus
AND assignment operator, It takes modulus using two operands and assign the
result to left operand
|
C %= A is
equivalent to C = C % A
|
The
Conditional Operator (? :)
There
is an oprator called conditional operator. This first evaluates an expression
for a true or false value and then execute one of the two given statements
depending upon the result of the evaluation. The conditioanl operator has this
syntax:
Operator
|
Description
|
Example
|
? :
|
Conditional Expression
|
If Condition is true ? Then value X : Otherwise value Y
|
The typeof Operator
The typeof is a unary operator
that is placed before its single operand, which can be of any type. Its value
is a string indicating the data type of the operand.
The typeof operator evaluates
to "number", "string", or "boolean" if its
operand is a number, string, or boolean value and returns true or false based
on the evaluation.
Here is the list of return values
for the typeof Operator :
Type
|
String Returned by typeof
|
Number
|
"number"
|
String
|
"string"
|
Boolean
|
"boolean"
|
Object
|
"object"
|
Function
|
"function"
|
Undefined
|
"undefined"
|
Null
|
"object"
|
1.4 Conditional Statements
JavaScript if...else Statements
JavaScript supports conditional
statements which are used to perform different actions based on different
conditions. Here we will explain if..else statement.
JavaScript supports following forms
of if..else statement:
·
if statement
·
if...else statement
·
if...else if...
statement.
if statement:
The if statement is the
fundamental control statement that allows JavaScript to make decisions and
execute statements conditionally.
Syntax:
if (expression){
Statement(s) to be executed if expression is true
}
|
Here JavaScript expression is evaluated. If the
resulting value is true, given statement(s) are executed. If expression is false then no statement would be not executed. Most of the times
you will use comparison operators while making decisions.
Example:
<script type="text/javascript">
<!--
var age = 20;
if( age > 18 ){
document.write("<b>Qualifies for driving</b>");
}
//-->
</script>
|
This
will produce following result:
if...else
statement:
The if...else statement is the
next form of control statement that allows JavaScript to execute statements in
more controlled way.
Syntax:
if (expression){
Statement(s) to be executed if expression is true
}else{
Statement(s) to be executed if expression is false
}
|
Here
JavaScript expression is evaluated. If the
resulting value is true, given statement(s) in theif block, are executed.
If expression is false then given statement(s) in the else block, are executed.
Example:
<script type="text/javascript">
<!--
var age = 15;
if( age > 18 ){
document.write("<b>Qualifies for driving</b>");
}else{
document.write("<b>Does not qualify for driving</b>");
}
//-->
</script>
|
This will produce following result:
Does not qualify for driving
|
if...else if... statement:
The if...else if... statement is the one level advance form of control statement
that allows JavaScript to make correct decision out of several conditions.
Syntax:
if (expression 1){
Statement(s) to be executed if expression 1 is true
}else if (expression 2){
Statement(s) to be executed if expression 2 is true
}else if (expression 3){
Statement(s) to be executed if expression 3 is true
}else{
Statement(s) to be executed if no expression is true
}
|
There
is nothing special about this code. It is just a series of if statements, where
each if is part of the else clause of the
previous statement. Statement(s) are executed based on the true condition, if
non of the condition is true then else block is executed.
Example:
<script type="text/javascript">
<!--
var book = "maths";
if( book == "history" ){
document.write("<b>History Book</b>");
}else if( book == "maths" ){
document.write("<b>Maths Book</b>");
}else if( book == "economics" ){
document.write("<b>Economics Book</b>");
}else{
document.write("<b>Unknown Book</b>");
}
//-->
</script>
|
This will produce following result:
JavaScript Switch Case
Syntax:
The basic syntax of the switch statement is to give
an expression to evaluate and several different statements to execute based on
the value of the expression.
switch (expression)
{
case condition 1: statement(s)
break;
case condition 2: statement(s)
break;
...
case condition n: statement(s)
break;
default: statement(s)
}
|
Example:
Following example illustrates a basic
while loop:
<script type="text/javascript">
<!--
var grade='A';
document.write("Entering switch block<br />");
switch (grade)
{
case 'A': document.write("Good job<br />");
break;
case 'B': document.write("Pretty good<br />");
break;
case 'C': document.write("Passed<br />");
break;
case 'D': document.write("Not so good<br />");
break;
case 'F': document.write("Failed<br />");
break;
default: document.write("Unknown grade<br />")
}
document.write("Exiting switch block");
//-->
</script>
|
This will produce following result:
Entering switch block
Good job
Exiting switch block
|
Example:
Consider a case if you do not use break statement:
<script type="text/javascript">
<!--
var grade='A';
document.write("Entering switch block<br />");
switch (grade)
{
case 'A': document.write("Good job<br />");
case 'B': document.write("Pretty good<br />");
case 'C': document.write("Passed<br />");
case 'D': document.write("Not so good<br />");
case 'F': document.write("Failed<br />");
default: document.write("Unknown grade<br />")
}
document.write("Exiting switch block");
//-->
</script>
|
This will produce following result:
Entering switch block
Good job
Pretty good
Passed
Not so good
Failed
Unknown grade
Exiting switch block
|
1.4.2 JavaScript while Loops
The while Loop
The most basic loop in JavaScript
is the while loop which would be
discussed in this tutorial.
Syntax:
while (expression){
Statement(s) to be executed if expression is true
}
|
The purpose of a while loop is to execute a
statement or code block repeatedly as long asexpression is true. Once expression becomes false, the loop will
be exited.
Example:
Following example illustrates a
basic while loop:
<script type="text/javascript">
<!--
var count = 0;
document.write("Starting Loop" + "<br />");
while (count < 10){
document.write("Current Count : " + count + "<br />");
count++;
}
document.write("Loop stopped!");
//-->
</script>
|
This will produce following result:
Starting Loop
Current Count : 0
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped!
|
The do...while Loop:
The do...while loop is similar to
the while loop except that the
condition check happens at the end of the loop. This means that the loop will
always be executed at least once, even if the condition is false.
Syntax:
do{
Statement(s) to be executed;
} while (expression);
|
Example:
Let us write above example in terms
of do...while loop.
<script type="text/javascript">
<!--
var count = 0;
document.write("Starting Loop" + "<br />");
do{
document.write("Current Count : " + count + "<br />");
count++;
}while (count < 0);
document.write("Loop stopped!");
//-->
</script>
|
This will produce following result:
Starting Loop
Current Count : 0
Loop stopped!
|
1.4.3 JavaScript for Loops
The for Loop
The for loop is the most compact
form of looping and includes the following three important parts:
·
The loop
initialization where we initialize our counter to a starting value. The
initialization statement is executed before the loop begins.
·
The test statement
which will test if the given condition is true or not. If condition is true
then code given inside the loop will be executed otherwise loop will come out.
·
The iteration
statement where you can increase or decrease your counter.
You can put all the three parts in
a single line separated by a semicolon.
Syntax:
for (initialization; test condition; iteration statement){
Statement(s) to be executed if test condition is true
}
|
Example:
Following example illustrates a
basic for loop:
<script type="text/javascript">
<!--
var count;
document.write("Starting Loop" + "<br />");
for(count = 0; count < 10; count++){
document.write("Current Count : " + count );
document.write("<br />");
}
document.write("Loop stopped!");
//-->
</script>
|
This will produce following result
which is similar to while loop:
Starting Loop
Current Count : 0
Current Count : 1
Current Count : 2
Current Count : 3
Current Count : 4
Current Count : 5
Current Count : 6
Current Count : 7
Current Count : 8
Current Count : 9
Loop stopped!
|
JavaScript for...in loop
Syntax:
for (variablename in object){
statement or block to execute
}
|
In
each iteration one property from object is assigned to variablename and this loop continues till all the properties of the
object are exhausted.
1.5.
Dialog Boxes
JavaScript supports three important
types of dialog boxes. These dialog boxes can be used to raise and alert, or to
get confirmation on any input or to have a kind of input from the users.
Alert Dialog Box:
An alert dialog box is mostly used
to give a warning message to the users. Like if one input field requires to
enter some text but user does not enter that field then as a part of validation
you can use alert box to give warning message as follows:
<head>
<script type="text/javascript">
<!--
alert("Warning Message");
//-->
</script>
</head>
|
Alert box gives only one button
"OK" to select and proceed.
Confirmation Dialog Box:
A confirmation dialog box is mostly
used to take user's consent on any option. It displays a dialog box with two
buttons: OK and Cancel.
If the user clicks on OK button the
window method confirm() will return true. If
the user clicks on the Cancel button confirm() returns false. You can use confirmation dialog box as
follows:
<head>
<script type="text/javascript">
<!--
var retVal = confirm("Do you want to continue ?");
if( retVal == true ){
alert("User wants to continue!");
return true;
}else{
alert("User does not want to continue!");
return false;
}
//-->
</script>
</head>
|
Prompt Dialog Box:
The prompt dialog box is very
useful when you want to pop-up a text box to get user input. Thus it enable you
to interact with the user. The user needs to fill in the field and then click
OK.
This dialog box is displayed using
a method called prompt() which takes two
parameters (i) A label which you want to display in the text box (ii) A default
string to display in the text box.
This dialog box with two buttons: OK and Cancel. If the user
clicks on OK button the window method prompt() will return entered value from the text box. If the user
clicks on the Cancel button the window method prompt() returns null.
You can use prompt dialog box as
follows:
<head>
<script type="text/javascript">
<!--
var retVal = prompt("Enter your name : ", "your name here");
alert("You have entered : " + retVal );
//-->
</script>
</head>
|
1.6
Arrays
The Array object let's you
store multiple values in a single variable.
Syntax:
Creating a Array object:
var fruits = new
Array( "apple", "orange", "mango" );
|
The Array parameter is a list
of strings or integers. When you specify a single numeric parameter with the
Array constructor, you specify the initial length of the array. The maximum
length allowed for an array is 4,294,967,295.
You can create array by simply assigning values
as follows:
var fruits = [
"apple", "orange", "mango" ];
|
You will use ordinal numbers to access and to
set values inside an array as follows:
- fruits[0]
is the first element
- fruits[1]
is the second element
- fruits[2]
is the third element
|
Example
: Array
with sort Char
<html>
<body>
<script
type="text/javascript">
var fruits = ["Banana",
"Orange", "Apple", "Mango"];
document.write(fruits.sort());
</script></body>
</html>
Example
: Array
with sort No
<html>
<body>
<script type="text/javascript">
function sortNumber(a, b)
{
return b - a;
}
var n = ["10",
"5", "40", "25", "100", "1"];
document.write(n.sort(sortNumber));
</script></body>
</html>
This
will produce the Result as : 100,40,25,10,5,1
Multi
Dimensional Array
JavaScript does not have a special syntax for
creating multidimensional arrays. A common workaround is to create an array of arrays in nested loops.
The following code example
illustrates the array-of-arrays technique. First, this code creates an array f
. Then, in the outer for
loop, each element of f
is itself initialized as new Array()
; thus f
becomes an array of
arrays. In the inner for
loop, all elements f[i][j]
in each newly created "inner" array are set to
zero.
var iMax = 20;
var jMax = 10;
var f = new Array();
for (i=0;i<iMax;i++) {
f[i]=new Array();
for (j=0;j<jMax;j++) {
f[i][j]=0;
}
}
1.7 JavaScript Functions
Function Definition:
Before we use a function we need to
define that function. The most common way to define a function in JavaScript is
by using the function keyword, followed by a unique function name, a list of
parameters (that might be empty), and a statement block surrounded by curly
braces. The basic syntax is shown here:
<script type="text/javascript">
<!--
function functionname(parameter-list)
{
statements
}
//-->
</script>
|
Example:
A simple function that takes no
parameters called sayHello is defined here:
<script type="text/javascript">
<!--
function sayHello()
{
alert("Hello there");
}
//-->
</script>
|
Calling a Function:
To invoke a function somewhere
later in the script, you would simple need to write the name of that function
as follows:
<script type="text/javascript">
<!--
sayHello();
//-->
</script>
|
Function Parameters:
A function can take multiple
parameters separated by comma.
Example:
Let us do a bit modification in our sayHello function. This time
it will take two parameters:
<script type="text/javascript">
<!--
function sayHello(name, age)
{
alert( name + " is " + age + " years old.");
}
//-->
</script>
|
Now we can call this function as
follows:
<script type="text/javascript">
<!--
sayHello('Zara', 7 );
//-->
</script>
|
The return Statement:
A JavaScript function can have an
optional return statement. This is
required if you want to return a value from a function. This statement should
be the last statement in a function.
Example:
This function takes two parameters
and concatenates them and return resultant in the calling program:
<script type="text/javascript">
<!--
function concatenate(first, last)
{
var full;
full = first + last;
return full;
}
//-->
</script>
|
Now we can call this function as
follows:
<script type="text/javascript">
<!--
var result;
result = concatenate('Zara', 'Ali');
alert(result );
//-->
</script>
|
JavaScript Nested Functions
Example:
Following is the example where we
have nested two functions. This may be a bit confusing but it works perfectly
fine:
<script type="text/javascript">
<!--
function hypotenuse(a, b) {
function square(x) { return x*x; }
return Math.sqrt(square(a) + square(b));
}
//-->
</script>
|
Now you can call this function in
usual way as follows:
<script type="text/javascript">
<!--
hypotenuse(1, 2); // This will produce 2.2360
//-->
</script>
|
1.8
Built-in objects
These built-in
objects are available through both the client-side JavaScript and through
LiveWire (Netscape's server-side application).
The three built-in
objects are: the String object, the Math object, and
the Date object. Each of these provides great functionality, and
together they give JavaScript its power as a scripting language.
The
String Object
The String object is used to manipulate a
stored piece of text.
String objects are created with new String().
Syntax
var txt = new String(string);
String Object
Methods
Method
|
Description
|
|
Returns the character at the
specified index
|
|
Returns the Unicode of the
character at the specified index
|
|
Joins two or more strings, and
returns a copy of the joined strings
|
|
Converts Unicode values to
characters
|
|
Returns the position of the first
found occurrence of a specified value in a string
|
|
Returns the position of the last
found occurrence of a specified value in a string
|
|
Searches for a match between a
regular expression and a string, and returns the matches
|
|
Searches for a match between a
substring (or regular expression) and a string, and replaces the matched
substring with a new substring
|
|
Searches for a match between a
regular expression and a string, and returns the position of the match
|
|
Extracts a part of a string and
returns a new string
|
|
Splits a string into an array of
substrings
|
|
Extracts the characters from a
string, beginning at a specified start position, and through the specified
number of character
|
|
Extracts the characters from a
string, between two specified indices
|
|
Converts a string to lowercase
letters
|
|
Converts a string to uppercase
letters
|
|
Returns the primitive value of a
String object
|
Example:
<html>
<body>
<script type="text/javascript">
var str="Hello world!";
document.write("First character: " +
str.charAt(0) + "<br />");
document.write("Unicode of first
character: " + str.charCodeAt(0) + "<br />");
document.write(str.indexOf("Hello") +
"<br />");
document.write(str.toLowerCase()+"<br
/>");
document.write(str.toUpperCase()+"<br
/>");
document.write(str.valueOf()+"<br
/>")
var str1="Hello ";
var str2="Dharma!";
var str3=" Have a nice day!";
document.write(str1.concat(str2,str3)+
"<br />");
document.write(String.fromCharCode(72,69,76,76,79)+
"<br />");
document.write(str.lastIndexOf("Hello")
+ "<br />");
var str1="The rain in SPAIN stays mainly
in the plain";
var patt1=/ain/gi;
document.write(str1.match(patt1)+ "<br
/>");
document.write(str.replace("Microsoft",
"W3Schools"));
document.write(str.search("W3SCHOOLS"));
document.write(str.substr(3)+"<br
/>");
document.write(str.substr(3,4));
</script>
</body>
</html>
Date Object
The Date object is used to work with dates and
times.
Date objects are created with new Date().
There are four ways of instantiating a date:
var d = new Date();
var d = new Date(milliseconds);
var d = new Date(dateString);
var d = new Date(year, month, day, hours,
minutes, seconds, milliseconds);
Method
|
Description
|
|
Returns the day of the month (from 1-31)
|
|
Returns the day of the week (from 0-6)
|
|
Returns the year (four digits)
|
|
Returns the hour (from 0-23)
|
|
Returns the milliseconds (from 0-999)
|
|
Returns the minutes (from 0-59)
|
|
Returns the month (from 0-11)
|
|
Returns the seconds (from 0-59)
|
|
Returns the number of milliseconds since
midnight Jan 1, 1970
|
|
Returns the time difference between GMT and
local time, in minutes
|
|
Returns the day of the month, according to
universal time (from 1-31)
|
|
Returns the day of the week, according to
universal time (from 0-6)
|
|
Returns the year, according to universal time
(four digits)
|
|
Returns the hour, according to universal time
(from 0-23)
|
Example
<html>
<body>
<script type="text/javascript">
var d=new Date()
document.write(d.getDate())
document.write(".")
document.write(d.getMonth() +1)
document.write(".")
document.write(d.getFullYear())
document.write(".")
document.write(d.getHours())
</script>
</body>
</html>
Math
Object
The Math object allows you to perform
mathematical tasks.
Math is not a constructor. All
properties/methods of Math can be called by using Math as an object, without
creating it.
Syntax
var x = Math.PI; // Returns PI
var y = Math.sqrt(16); // Returns the square
root of 16
Property
|
Description
|
|
Returns PI (approx. 3.14159)
|
|
Returns the square root of 1/2 (approx.
0.707)
|
|
Returns the square root of 2 (approx. 1.414)
|
|
Returns the absolute value of x
|
|
Returns the arccosine of x, in radians
|
|
Returns the arcsine of x, in radians
|
|
Returns the arctangent of x as a numeric
value between -PI/2 and PI/2 radians
|
|
Returns the arctangent of the quotient of its
arguments
|
|
Returns x, rounded upwards to the nearest
integer
|
|
Returns the cosine of x (x is in radians)
|
|
Returns the value of Ex
|
|
Returns x, rounded downwards to the nearest
integer
|
|
Returns the natural logarithm (base E) of x
|
|
Returns the number with the highest value
|
|
Returns the number with the lowest value
|
|
Returns the value of x to the power of y
|
|
Returns a random number between 0 and 1
|
|
Rounds x to the nearest integer
|
|
Returns the sine of x (x is in radians)
|
|
Returns the square root of x
|
|
Returns the tangent of an angle
|
Example
<html>
<body>
<script type="text/javascript">
document.write("abs"+Math.abs(7.25) +
"<br />");
document.write("acos"+Math.acos(0.64)
+ "<br />")
document.write("asin"+Math.asin(0.64)
+ "<br />")
document.write("atan2"+Math.atan2(8,4)+
"<br />");
document.write("ceil"+Math.ceil(0.60)
+ "<br />");
document.write("cos"+Math.cos(3) +
"<br />");
document.write("floor"+Math.floor(0.60)
+ "<br />")
document.write("log"+Math.log(1) +
"<br />");
document.write("max"+Math.max(-5,10)
+ "<br />");
document.write("pow"+Math.pow(0,0) +
"<br />");
document.write("rount"+Math.round(0.60)
+ "<br />");
document.write("random"+Math.random()
+ "<br />");
document.write("sin"+Math.sin(3) +
"<br />");
document.write("sqrt"+Math.sqrt(9) +
"<br />");
</script>
</body>
</html>
1.9
Array Objects
Array Properties
Here
is a list of each property and their description.
Property
|
Description
|
|
Returns a reference to the array function that created the
object.
|
Index
|
The property represents the zero-based index of the match in the
string
|
Input
|
This property is only present in arrays created by regular
expression matches.
|
|
Reflects the number of elements in an array.
|
|
The prototype property allows you to add properties and methods
to an object.
|
Array Methods
Here
is a list of each method and its description.
Method
|
Description
|
|
Returns a new array comprised of this array joined with other
array(s) and/or value(s).
|
|
Returns true if every element in this array satisfies the
provided testing function.
|
|
Creates a new array with all of the elements of this array for
which the provided filtering function returns true.
|
|
Calls a function for each element in the array.
|
|
Returns the first (least) index of an element within the array
equal to the specified value, or -1 if none is found.
|
|
Joins all elements of an array into a string.
|
|
Returns the last (greatest) index of an element within the array
equal to the specified value, or -1 if none is found.
|
|
Creates a new array with the results of calling a provided function
on every element in this array.
|
|
Removes the last element from an array and returns that element.
|
|
Adds one or more elements to the end of an array and returns the
new length of the array.
|
|
Apply a function simultaneously against two values of the array
(from left-to-right) as to reduce it to a single value.
|
|
Apply a function simultaneously against two values of the array
(from right-to-left) as to reduce it to a single value.
|
|
Reverses the order of the elements of an array -- the first
becomes the last, and the last becomes the first.
|
|
Removes the first element from an array and returns that
element.
|
|
Extracts a section of an array and returns a new array.
|
|
Returns true if at least one element in this array satisfies the
provided testing function.
|
|
Represents the source code of an object
|
|
Sorts the elements of an array.
|
|
Adds and/or removes elements from an array.
|
|
Returns a string representing the array and its elements.
|
|
Adds one or more elements to the front of an array and returns
the new length of the array.
|
1.9. User
Defined Object
All user-defined
objects and built-in objects are descendants of an object called Object. .
The new Operator:
The new operator
is used to create an instance of an object. To create an object,
the new operator is followed by the constructor method.
Example:
<html>
<head>
<title>User-defined objects</title>
<script type="text/javascript">
var book = new Object(); // Create the object
book.subject = "C++"; // Assign
properties to the object
book.author = "Balagurusami";
</script>
</head>
<body>
<script type="text/javascript">
document.write("Book name is : " +
book.subject + "<br>");
document.write("Book author is : " +
book.author + "<br>");
</script>
</body>
</html>
JavaScript
document object model
The
DOM (Document Object Model) gives you generic access to most elements, their
styles and attributes in a document.
Each
HTML document loaded into a browser window becomes a Document object.
The
Document object provides access to all HTML elements in a page, from within a
script.
The
Document object is also part of the Window object, and can be accessed through
the window.document property.
Collection
|
Description
|
|
Returns
an array of all the anchors in the document
|
|
Returns
an array of all the forms in the document
|
|
Returns
an array of all the images in the document
|
|
Returns
an array of all the links in the document
|
Anchors
The
anchors collection returns an array of all the anchors in the current document.
Syntax
document.anchors[].property
Example
<html>
<body>
<a
name=" java ">java</a><br />
<a
name="c++">C++</a><br />
<script
type="text/javascript">
document.write(document.anchors.length);</script></p>
</body>
</html>
forms
The
forms collection returns an array of all the forms in the current document
Syntax
document.forms[].property
Example
<html>
<body>
<form name="Form1"></form>
<form name="Form2"></form>
<p>Number of forms:
<script type="text/javascript">
document.write(document.forms.length);
</script></p>
</body>
</html>
images
The
images collection returns an array of all the images in the current document.
Syntax
document.images[].property
Example:
<html>
<body>
<img
border="0" src="a.jpg" width="150"
height="113" />
<img
border="0" src="b.jpg" width="152"
height="128" />
<p>Number
of images:
<script
type="text/javascript">
document.write(document.images.length);
</script></p></body>
</html>
Links
The
links collection returns an array of all the links in the current document.
The
links collection counts
<a
href=""> tags and <area> tags.
Syntax
document.links[].property
Example
<html>
<body>
<a
href="images.html">Images</a>
<p>Number
of areas/links:
<script
type="text/javascript">
document.write(document.links.length);
</script>
</p>
</body>
</html>
Window object
The JavaScript Window Object is the
highest level JavaScript object which corresponds to the web browser window.
Using JavaScript, we can manipulate
windows in a variety of ways, such as open one, close it, reload its page,
change the attributes of the new window etc.
Open
method
The open() method opens a new
browser window.
Syntax
window.open(URL,name,specs)
URL -pecifies the URL of the page to
open
name -Specifies the target attribute
or the name of the window.
specs -A comma-separated list of
items.
Reload window
To reload a window, use this method:
window.location.reload()
Close Window
The closed property returns a
Boolean value indicating whether a window has been closed or not.
Syntax
window.close()
Example:
Window object
<html>
<head>
<script
type="text/javascript">
function openWin()
{
myWindow=window.open("","","width=200,height=100");
myWindow.document.write("<p>This
is 'myWindow'</p>");
}
function closeWin()
{
myWindow.close();
}
function Relo()
{
myWindow.location.reload()
}
</script>
</head>
<body>
<input type="button"
value="Open 'myWindow'" onclick="openWin()" />
<input type="button"
value="Close 'myWindow'" onclick="closeWin()" />
<input type="button"
value="Reload" onclick="Relo()" />
</body>
</html>
Other
window objects
print()Prints the content of the
current window
resizeBy()Resizes the window by the
specified pixels
moveBy()Moves a window relative to
its current position
moveTo()Moves a window to the
specified position
Navigator Object
The navigator object contains
information about the browser.
Property
|
Description
|
|
Returns
the code name of the browser
|
|
Returns
the name of the browser
|
|
Returns
the version information of the browser
|
|
Determines
whether cookies are enabled in the browser
|
|
Returns
for which platform the browser is compiled
|
|
Returns
the user-agent header sent by the browser to the server
|
The Navigator object is designed to
contain information about the version of Netscape Navigator which is being
used. However, it can also be used with Internet Explorer. All of its
properties, which are read-only, contain information about different aspects of
the browser.
Navigator
Syntax
navigator.appCodeName
navigator.appName
navigator.appVersion
navigator.cookieEnabled
navigator.platform
navigator.userAgent
Example
<html>
<body>
<script
type="text/javascript">
document.write("Browser
CodeName: " + navigator.appCodeName);
document.write("<br
/><br />");
document.write("Browser Name:
" + navigator.appName);
document.write("<br
/><br />");
document.write("Browser
Version: " + navigator.appVersion);
document.write("<br
/><br />");
document.write("Cookies
Enabled: " + navigator.cookieEnabled);
document.write("<br
/><br />");
document.write("Platform:
" + navigator.platform);
document.write("<br
/><br />");
document.write("User-agent
header: " + navigator.userAgent);
</script></body>
</html>
Screen object
The screen object contains
information about the visitor's screen.
There is no public standard that
applies to the screen object, but all major browsers support it.
Property
|
Description
|
|
Returns the height of the screen
(excluding the Windows Taskbar)
|
|
Returns the width of the screen
(excluding the Windows Taskbar)
|
|
Returns the bit depth of the color
palette for displaying images
|
|
Returns the total height of the
screen
|
|
Returns the color resolution (in
bits per pixel) of the screen
|
|
Returns the total width of the
screen
|
Screen Syntax
screen.availHeight
screen.availWidth
screen.colorDepth
screen.height
screen.pixelDepth
screen.width
Example
<HTML>
<BODY>
<script
type="text/javascript">
document.write("Available
Height: " + screen.availHeight);
document.write("</br>Available
Width: " + screen.availWidth);
document.write("</br>Color
Depth: " + screen.colorDepth);
document.write("</br>Total
Height: " + screen.height);
document.write("</br>Color
resolution: " + screen.pixelDepth);
document.write("</br>Total
Width: " + screen.width);
</script>
</BODY>
</HTML>
Form Object
form object is a Browser object of
JavaScript used to access an HTML form. If a user wants to access all forms
within a document then he can use the forms array.
The form object is actually a
property of document object that is uniquely created by the browser for each
form present in a document.
The properties and methods
associated with form object are used to access the form fields, attributes and
controls associated with forms.
Properties of Form Object:
- action
- elements[]
- encoding
- length
- method
- name
- target
- button checkbox
- FileUpload
|
- hidden
- password
- radio
- reset
- select
- submit
- text
- textarea
|
action:
This property is a read or write
property and its value is a string.
elements[]:
It contains all fields and controls
present in the form. The user can access any element associated with the form
by using the looping concept on the elements array.
encoding:
This property is a read or write
property and its value is a string. This property helps determine the way of
encoding the form data.
length:
This denotes the length of the
elements array associated with the form.
method:
This property is a read or write
property and its value is a string. This property helps determine the method by
which the form is submitted.
name:
name property of form object denotes
the form name.
target:
This property denotes the name of
the target window to which form it is to be submitted into.
button:
The button property of form object
denotes the button GUI control placed in the form.
checkbox:
checkbox property of form object
denotes the checkbox field placed in the form.
select:
select property of form object
denotes the selection list object placed in the form.
submit:
submit property of form object
denotes the submit button field that is placed in the form.
text:
text property of form object denotes
the text field placed in the form.
textarea:
textarea property of form object
denotes the text area field placed in the form.
Example
of form objet
<HTML>
<HEAD>
<TITLE>Test
Input</TITLE>
</HEAD>
<BODY>
<FORM NAME="myform"
ACTION="" METHOD="GET">Enter box: <BR>
<INPUT TYPE="text" NAME="inputbox"
VALUE=""><P>
<INPUT TYPE="button"
NAME="button" Value="Click" >
<br>Gender
<INPUT TYPE="radio"
NAME="rad" VALUE="radio_button3" onClick=0>
<INPUT TYPE="radio"
NAME="rad" VALUE="radio_button4" onClick=0>
<br>Language know<br>
<INPUT TYPE="checkbox"
NAME="check2" Value="Check2">Tamil<BR>
<INPUT TYPE="checkbox"
NAME="check3" Value="Check3">English<BR>
</br>
This is Text Area
<TEXTAREA NAME="myarea"
COLS="40" ROWS="5">
</TEXTAREA>
</br>
List
Items
<SELECT NAME="list"
SIZE="1">
<OPTION>This is item 1
<OPTION>This is item 2
</SELECT>
</br>
<FORM>
<INPUT TYPE="file"
NAME="elementName">
</FORM>
</FORM>
</BODY>
</HTML>
1.10
EVENTS
JavaScript's interaction with HTML is handled
through events that occur when the user or browser manipulates a page.
When the page loads, that is an event. When the
user clicks a button, that click, too, is an event. Another example of events
are like pressing any key, closing window, resizing window etc.
onclick Event Type:
This is the most frequently used
event type which occurs when a user clicks mouse left button. You can put your
validation, warning etc against this event type.
Example:
<html>
<head>
<script type="text/javascript">
<!--
function sayHello() {
alert("Hello World")
}
//-->
</script>
</head>
<body>
<input type="button" onclick="sayHello()" value="Say Hello" />
</body>
</html>
|
This will produce following result
and when you click Hello button then onclick event will occur which will trigger sayHello() function.
onsubmit event type:
Another most important event type
is onsubmit. This event
occurs when you try to submit a form. So you can put your form validation
against this event type.
Here is simple example showing its
usage. Here we are calling a validate() function before submitting a form data to the webserver. If validate() function returns
true the form will be submitted otherwise it will not submit the data.
Example:
<html>
<head>
<script type="text/javascript">
<!--
function validation() {
all validation goes here
.........
return either true or false
}
//-->
</script>
</head>
<body>
<form method="POST" action="t.cgi" onsubmit="return validate()">
.......
<input type="submit" value="Submit" />
</form>
</body>
</html>
|
onmouseover and onmouseout:
These two event types will help you
to create nice effects with images or even with text as well. The onmouseover event occurs when
you bring your mouse over any element and theonmouseout occurs when you take your mouse out from that element.
Example:
Following example shows how a division
reacts when we bring our mouse in that division:
<html>
<head>
<script type="text/javascript">
<!--
function over() {
alert("Mouse Over");
}
function out() {
alert("Mouse Out");
}
//-->
</script>
</head>
<body>
<div onmouseover="over()" onmouseout="out()">
<h2> This is inside the division </h2>
</div>
</body>
</html>
|
HTML
4 Standard Events
The standard HTML 4 events are listed here for
your reference. Here script indicates a Javascript function to
be executed agains that event.
Event
|
Value
|
Description
|
onchange
|
script
|
Script runs when the
element changes
|
onsubmit
|
script
|
Script runs when the
form is submitted
|
Onreset
|
script
|
Script runs when the
form is reset
|
onselect
|
script
|
Script runs when the
element is selected
|
Onblur
|
script
|
Script runs when the
element loses focus
|
onfocus
|
script
|
Script runs when the
element gets focus
|
onkeydown
|
script
|
Script runs when key
is pressed
|
onkeypress
|
script
|
Script runs when key
is pressed and released
|
onkeyup
|
script
|
Script runs when key
is released
|
Onclick
|
script
|
Script runs when a
mouse click
|
ondblclick
|
script
|
Script runs when a
mouse double-click
|
onmousedown
|
script
|
Script runs when mouse
button is pressed
|
onmousemove
|
script
|
Script runs when mouse
pointer moves
|
onmouseout
|
script
|
Script runs when mouse
pointer moves out of an element
|
onmouseover
|
script
|
Script runs when mouse
pointer moves over an element
|
Onmouseup
|
script
|
Script runs when mouse
button is released
|
1.11 Cookies
Cookies are small
amounts of data stored by the web browser. They allow you to store particular
information about a user and retrieve it every time they visit your pages.Each
user has their own unique set of cookies.
syntax
set.cookie =
"name=value; expires=date; path=path; domain=domain; secure";
name=value This sets both the
cookie's name and its value.
Ex : username=AAAA
expires=date This optional value
sets the date that the cookie will expire on. The date should be in the format
returned by the the toGMTString() method of
the Date object – Greenwith Mean Time(DD-MM-YY)
expires=13/06/2003 00:00:00
domain=domain This optional value specifies a
domain within which the cookie applies. Only websites in this domain will be
able to retrieve the cookie
Ex :
domain=google.com
secure : This optional flag indicates that the
browser should use SSL when sending the cookie to the server. This flag is
rarely used.
JavaScript escape() function
to encode the valuebefore storing it in the cookie. If you do this, you
will also have to use the corresponding unescape() function when you
read the cookie value.
Example
<html>
<head>
<script type="text/javascript">
<!--
function WriteCookie()
{
if( document.myform.customer.value ==
"" )
{
alert("Enter some value!");
return;
}
cookievalue=
escape(document.myform.customer.value) + ";";
document.cookie="name=" +
cookievalue;
alert("Setting Cookies : " +
"name=" + cookievalue );
}
//-->
</script>
</head>
<body>
<form name="myform"
action="">
Enter name: <input type="text" name="customer"/>
<input type="button"
value="Set Cookie" onclick="WriteCookie();"/>
</form>
</body>
</html>
1.12. Timer Events
With JavaScript, it is possible
to execute some code at specified time-intervals. This is called timing events.
It's very easy to time events in
JavaScript. The two key methods that are used are:
- setInterval() - executes a
function, over and over again, at specified time intervals
- setTimeout() - executes a
function, once, after waiting a specified number of milliseconds
The setInterval() Method
The setInterval() method will
wait a specified number of milliseconds, and then execute a specified function,
and it will continue to execute the function, once at every given
time-interval.
Syntax
window.setInterval("javascript
function", milliseconds);
The window.setInterval() method can be written without the window prefix.
The first parameter of
setInterval() should be a function.
The second parameter indicates
the length of the time-intervals between each execution.
The setTimeout() Method
Syntax
window.setTimeout("javascript
function", milliseconds);
The window.setTimeout() method can be written without the window prefix.
The setTimeout() method will wait
the specified number of milliseconds, and then execute the specified function.
The first parameter of
setTimeout() should be a function.
The second parameter indicates
how many milliseconds, from now, you want to execute the first parameter.